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Int hr = captureGraphBuilder2.RenderStream((DsGuid) null, (DsGuid) this.MEDIATYPE_Audio, (object) ppFilter, (IBaseFilter) null, (IBaseFilter) null)
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The internal class MyVideoPlayer has these lines of code: dlls to try and get the crash dumps to show some viable information, I've found out that the culprit is in \SpaceEngineers\Bin64\, in namespace. In regards to this, after many hours of decompiling. Your mileage may vary, but please try and see if the following workaround works for you. Using the -skipintro launch option in combination with deleting or renaming the /steamapps/common/SpaceEngineers/Content/Videos folder seems to get rid of the issue most of the time, for me. After a lot of digging, I seem to have found a semi-stable workaround for the crash.
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